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CoD: Warzone And MW2 Season 5 Reloaded Brings Weapon Balancing And Al Mazrah Map Change

Ahead of Call of Duty’s Season 5 Reloaded update, Activision has released the patch notes for Modern Warfare 2 and Warzone. Season 5 Reloaded includes new maps, more DLC weapons, a new camo event, and more. Players can also expect major weapon balancing for multiplayer and Warzone, as well as a major POI change for Al Mazrah.

In addition to the new content announced for Season 5 Reloaded, which includes the DRC Zone 1 multiplayer map, another Warzone Resurgence map, and the 21 Savage operator bundle, the patch notes detail plenty of weapon tuning. Several weapons received buffs to damage range, including the ISO 45 submachine gun, Tempus Razorback assault rifle, and the FR Avancer assault rifle, but these changes are only applied to Modern Warfare 2.

Now Playing: Modern Warfare III – ‘Open Combat Missions’ Intel Drop Gameplay Trailer

On the Warzone side, the Chimera assault rifle received a significant buff with an increase to close damage, far damage, the head damage multiplier, and lower torso damage multiplier. The popular ISO Hemlock assault rifle was nerfed with decreases to both close-mid damage range and mid-damage range.

The landscape of Warzone’s Al Mazrah map has also been changed. Following the bombing event of Shadow Siege, Zaya Observatory has been destroyed on the map. The observatory ruins can be explored.

On the DMZ side, new missions are provided for the Shadow Company faction. The drop rates were also increased for chemical mission items in Koschei Complex and Building 21, and the UI was adjusted to better indicate the location of safes.

The update also implements Call of Duty’s new social features. One feature brings Warzone’s “Play Again” option to multiplayer, which allows solo players or party hosts to choose to stick together with the same teammates for the next match. The other social feature is called Friend Recommender, which is a new, dynamic system that suggests new friends to play with.

For global bug fixes, the update corrects an issue that previously caused meleeing with a throwing knife equipped to down fully armored players in one hit. It also fixed an issue that could cause players to spawn in without a weapon equipped. Additionally, the patch notes detail a fix for an issue where incendiary ammunition did not properly unlock by leveling the Cronen Squall to level 19.

For the full list of weapon balancing and changes, you can find the full patch notes below, as shared by Activision.

Modern Warfare 2 will have one final season before the new game arrives. Make sure to check out all the major announcements for Modern Warfare 3, including the return of iconic maps, open-world Zombies mode, and more.

Weapon Balancing

» Handguns «

  • FTAC Siege
    • Increased close-mid distance damage range | MWII only

» Submachine Guns «

  • Lachmann Sub
    • Adjusted stats on FT Mobile Stock to increase mobility
  • PDSW 258
    • Minor adjustment to ironsights to better align with bullet trajectory
  • ISO 45
    • Increased damage range | MWII only
  • Lachmann Sub
    • Reduced close distance damage range | MWII only

» Assault Rifles «

  • FR Avancer
    • Increased damage range | MWII only
    • Reduced hip spread
  • Tempus Razorback
    • Increased damage range | MWII only
  • M16
    • Increased close-mid distance damage range | MWII only
  • Kastov 74u
    • Reduced damage range | MWII only
  • ISO Hemlock
    • Reduced mid-far distance damage range | MWII only

» Battle Rifles «

  • TAQ-V
    • Increased damage range | MWII only
  • Cronen Squall
    • Increased damage range | MWII only
  • SO-14
    • Increased damage range | MWII only
  • Lachman 762
    • Increased damage range | MWII only

» Shotguns «

  • Lockwood 300
    • Reduced mid distance damage range | MWII only
    • Slugs and HE slugs attachments:
      • Increased damage range | MWII only
      • Increased long range damage amount | MWII only
  • Bryson 890
    • Slightly reduced damage range | MWII only
    • Slugs and HE slugs attachments:
      • Increased damage range | MWII only
  • Bryson 800
    • Slightly reduced mid-distance damage range | MWII only
    • Slugs and HE slugs:
      • Increased damage range | MWII only
      • Increased long range damage amount | MWII only

» Marksman Rifles «

  • SA-B 50
    • Increased ADS speed
    • Increased ADS movement speed
    • Increased damage range | MWII only
  • Lockwood MK2
    • Increased ADS speed
    • Increased ADS movement speed
  • SP-R 208
    • Increased long-distance damage range | MWII only
  • EBR 14
    • Reduced damage range | MWII only

» Light Machine Guns «

  • HCR 56
    • Increased mid distance damage range | MWII only
  • Rapp H
    • Increased mid distance damage range | MWII only

» Sniper Rifles «

  • Carrack .300
    • Increased close range damage | MWII only
    • Increased upper arm location damage | MWII only
    • Increased long distance damage range | MWII only
    • Increased ADS to hip transition speed
    • Increased hip movement speed
    • Increased sprint speed
  • FJX Imperium
    • Increased ADS speed
    • Increased ADS movement speed
    • Small reduction to hip spread
  • Signal 50
    • Reduced close distance damage range | MWII only
  • SP-X 80
    • Reduced damage range | MWII only

The following Weapon changes are reflected in Warzone only.

We are generally pleased with Weapon diversity and viability in Warzone. For example, the Submachine Gun category is very healthy, with a staggering six SMGs falling within a 10-percentage point difference in Kill Death Ratio at the highest skill levels. Among them, the Vaznev-9K, VEL 46, and at the top—perhaps surprisingly, the PDSW 528. While this is great news, we recognize that not all categories are enjoying that same level of competition. This update is focused on introducing further viability into the long-range engagement space. This update also includes a reduction in Launcher damage against Players. We will be monitoring their performance following the launch of Season 5 Reloaded and if they continue to be problematic anti-personnel Weapons, we will make further adjustments.

» Assault Rifles «

  • Chimera | WZ Only
    • Close damage increased
    • Far damage increased
    • Head damage multiplier increased
    • Lower torso damage multiplier increased
  • FR Avancer | WZ Only
    • Close damage increased
    • Far damage increased
  • ISO Hemlock | WZ Only
    • Close-mid damage range decreased
    • Mid damage range decreased
  • Lachmann-556 | WZ Only
    • Head damage multiplier increased
    • Neck damage multiplier increased
    • Upper torso damage multiplier increased
  • M13B | WZ Only
    • All location damage multipliers increased
  • M13C | WZ Only
    • Close damage increased
    • Mid damage increased
    • All location damage multipliers increased
  • M4 | WZ Only
    • Close damage range increased
    • Close-mid damage range increased
  • STB 556 | WZ Only
    • Head damage multiplier increased
  • Tempus Razorback | WZ Only
    • Close damage range increased
    • Close-mid damage range increased

» Battle Rifles «

  • Cronen Squall | WZ Only
    • Head damage multiplier decreased
    • Neck damage multiplier decreased
    • Upper torso damage multiplier decreased
    • Lower torso damage multiplier decreased
    • Limb damage multipliers decreased

» Launchers «

  • All Launchers have had their damage against Players decreased | WZ Only

» Light Machine Guns «

  • RPK | WZ Only
    • Close-mid damage decreased
    • Close damage range decreased
    • Headshot damage multiplier increased
  • Sakin MG38 | WZ Only
    • Neck damage multiplier decreased
    • Upper torso damage multiplier decreased
    • Limb damage multipliers decreased

» Marksman Rifles «

  • Lockwood MK2 | WZ Only
    • All location damage multipliers increased

» Shotguns «

  • Bryson 800 | WZ Only
    • Lower limb damage multipliers increased
  • Bryson 890 | WZ Only
    • Lower limb damage multipliers increased

» Submachine Guns «

  • BAS-P | WZ Only
    • Neck damage multipliers increased
    • Upper torso damage multipliers increased
    • Lower torso damage multipliers increased
    • Limb damage multipliers increased
  • Fennec 45 | WZ Only
    • Neck damage multiplier increased
    • Upper torso damage multiplier increased
  • VEL 46 | WZ Only
    • Limb damage multipliers increased

AUDIO

  • In Season 05 Reloaded, we’ve introduced the same occlusion system that Core 6v6 Maps use for all Warzone Maps. Players should notice improved occlusion performance in those Maps.

SOCIAL

“Play Again” in Multiplayer

  • After each match, all Players – or, specifically, solo Players and designated Party Leaders – on the same team can opt to stick together for the next match.

Friend Recommender

  • Built for those looking to find new squadmates, Friend Recommender works in two ways:
    • Suggesting Friends of Friends, a helpful feature for the whole squad to get connected with one another.
    • A new, dynamic system that suggests new friends to play with.

GLOBAL BUG FIXES

Adjustments

  • Players are no longer able to activate killstreaks from driver or turret position of certain vehicles

Bug Fixes

  • Fixed an issue where meleeing with a Throwing Knife equipped could down fully armored players in one hit
  • Fixed an issue that could cause Players to spawn in without a weapon equipped
  • Fixed an issue where GS Magna platinum challenges were not contributing to the polyatomic unlock progress
  • Fixed an issue where Bipods were floating when mounted
  • Fixed an issue where Players were prompted to Rejoin a match after being eliminated and disconnecting
  • Fixed an issue where focused sniper kills wouldn’t track under some conditions
  • Fixed an issue where the Platinum Challenge for the GS Magna would not count towards the Polyatomic Challenges unlock requirement
  • Fixed an issue where the Platinum Challenge camo category does not track the completion of the Gold Camo Challenge for the Crossbow
  • Fixed an issue where incendiary ammunition does not unlock by leveling the Cronen Squall to Level 19
  • Fixed an issue where the Firing Range is not accessible through the Gunsmith menu when the Player is in a Raid or Private Match
  • Fixed an issue where the challenge for the Akimbo FTAC Siege attachment does not show progress
  • Fixed an issue where the Soul Sever death effect would not occur when equipped to the ISO Hemlock
  • Fixed an issue where ascenders were sometimes missing sounds
  • Fixed an issue where bullet sounds weren’t playing on water impacts
  • Fixed an issue where hostage pickup sounds were sometimes doubled

MULTIPLAYER

MAPS

New Map

DRC — Zone 1 (Core 6v6)

  • The Visitor Center adjacent to Building 21 will now welcome all kinds of combat. Focused on fast-paced combat and designed with several shortcuts and flanking routes, DRC — Zone 1 is built for frenetic action.

PLAYLIST

New Modes

Gunfight Snipers

  • Leave the Secondaries, Lethals, and Tacticals at home — Gunfight Snipers is for the sharpshooting duos who believe themselves to be masters of Sniper and Marksman Rifles.

4v4 Faceoff

  • Expanded by one Player per team, 4v4 Faceoff is for those seeking the fast-action gameplay of small-team cage matches, the ultimate compliment to Gunfight is back! Use your own Loadouts, forget Killstreaks, and play modes like Team Deathmatch and Kill Confirmed on all the Modern Warfare II Gunfight maps.

BUG FIXES

  • Fixed an issue in Bounty where the HVT objective icons would not clear properly if a Player disconnected while being the HVT
  • Fixed an issue in Knock Out where the announcer would state that the match timer had elapsed when there was still time on the clock
  • Fixed an issue in Prisoner Rescue where the hostage would be stuck T-posing if the carrier was killed in an invalid drop location
  • Fixed an issue where a placeholder was present after the Player was killed by APC cannon fire in Big Capture the Flag
  • Fixed an issue that allowed Field Upgrades and Killstreaks to be used on 2v2 Maps across all game modes
  • Fixed an issue that allow Field Upgrades to be used in Havoc Private Matches
  • Fixed various collision issues across a number of Multiplayer maps
  • Fixed a number of floating assets across a number of Multiplayer maps
  • Added miscellaneous audio fixes across a number of Multiplayer maps

MWII RANKED PLAY

Season 05 Reminders

  • MWII Ranked Play Rewards are eligible for Modern Warfare III Carry Forward.
    • Learn more about Modern Warfare III Carry Forward at the Call of Duty Blog.
    • Season 05 Win Rewards
      • Throughout the Season 05, Players can earn the following rewards:
        • 5 Wins: ‘Season 05 Competitor’ Weapon Sticker
        • 10 Wins: Pro Re-Issue TAQ-56 Weapon Blueprint
        • 25 Wins: ‘Big Brain Plays’ Weapon Charm
        • 50 Wins: ‘Heating Up’ Large Weapon Decal
        • 75 Wins: ‘MWII Ranked Play Season 05’ Loading Screen
        • 100 Wins: ‘MWII Season 05 Ranked Veteran’ Weapon Camo
      • End of Season Division Rewards
        • At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season.
      • Skill Division Skins:
        • Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:
        • Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
        • Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season.
      • Seasonal Division Rewards
        • Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
        • Rewards Update
          • Starting in Season 05, players will continue to earn Emblems associated with their highest attained Division. Those who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm. For Season 05, we’re kicking off this new reward rotation with Season Division Camos.
        • The Season 05 rewards are as follows:
        • Top 250: ‘Season 05 Top 250’ Animated Weapon Camo, Emblem, and Calling Card
          • Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
        • Iridescent: ‘Season 05 Iridescent’ Weapon Camo, Emblem, and Calling Card
        • Crimson: ‘Season 05 Crimson’ Weapon Camo and Emblem
        • Diamond: ‘Season 05 Diamond’ Weapon Camo and Emblem
        • Platinum: ‘Season 05 Platinum’ Weapon Camo and Emblem
        • Gold: ‘Season 05 Gold’ Weapon Camo and Emblem
        • Silver: Emblem
        • Bronze: Emblem
      • Ranked Play First Place: The Player who finishes Season 05 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

WARZONE

MAPS

  • Following the catastrophic events of Shadow Siege in Al Mazrah, Zaya Observatory has been destroyed.

BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWN

PLAYLIST

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

MODES

  • Armored Royale
    • Making its return, a new version of Armored Royale will be available for Quads during Season 05 Reloaded.
    • Every Squad is assigned to a powerful MRAP vehicle, which serves as their lifeline by enabling redeployment.
    • Squads can also upgrade their MRAP for better offensive or defensive capabilities via Upgrade Station on the vehicle itself.
    • Gas Stations are used to repair and refuel their MRAP often.
  • Al Bagra Fortress Resurgence
    • Players will now experience Resurgence within the boundaries of the Al Bagra Fortress point of interest in Al Mazrah and the immediate surroundings.
    • Fort Resurgence will have its own playlist at launch, separate to the Resurgence rotation that contains Ashika Island and Vondel.
  • Unhinged Solos
    • From fragile alliances to grand betrayals, break the squad limit boundaries by using Assimilation to grow your squad up to 6 players!
      • Squad Size: Solos
      • Max Players: 100
      • Assimilation: Up to 6 Players Per Squad

GENERAL

Adjustments

  • Adjusted audio mix for parachutes, including increasing the volume of incoming enemy parachutes.
  • Killing a Player while performing a trick on the Dirt Bike will now reward combo points.

WARZONE RANKED PLAY

Matchmaking Improvements

  • Reduced the time it takes for Warzone Ranked Play matches to start once players are in the Pre-Game Lobby. Players should find it quicker to Deploy in Ranked Play matches moving forward.

Match Ruleset Updates

  • Restricted Weapons and Equipment
    • Weapons
      • RPG-7
      • Strela-P

Reminder: Warzone Ranked Play competitive settings are a multi-team effort to deliver competitive and fair matches. Restrictions are updated based on data and feedback, and restricted items may return after undergoing balance changes or fixes.

Season 05 Reminders

  • Final Placement SR was increased at the beginning of Season 05.
    • SR (Skill Rating) & Divisions
      • Final Placement SR
        • SR earned for Placement Milestones has been increased.
          • Updated Placement SR:
            • Top 40: 15 (Up from 10)
            • Top 30: 30 (Up from 20)
            • Top 20: 45 (Up from 30)
            • Top 10: 60 (Up from 40)
            • Top 5: 80 (Up from 50)
            • Top 3: 100 (Up from 60)
            • Top 2: 125 (Up from 80)
            • Victory: 150 (Up from 100)

This adjustment will help Placement Milestone SR feel more impactful throughout the match. Players will still need to earn high Kills and Assists in addition to high Placements to reach the highest Skill Divisions.

  • Warzone Ranked Play Rewards are eligible for Modern Warfare III Carry Forward.
    • Learn more about Modern Warfare III Carry Forward at the Call of Duty Blog.
    • Season 05 Challenge Rewards
      • Throughout the Season 05, Players can earn the following rewards:
        • Placement Challenges
          • Finish ‘Top 15’ 50 Times: ‘Popped Off’ Large Decal
          • Finish ‘Top 5’ 25 Times: Pro Issue ISO Hemlock Weapon Blueprint
          • Finish 1st Place: ‘Straight Dubs’ Weapon Charm
        • Kill & Assist Challenges
          • Get 25 Kills or Assists: ‘WZ Season 05 Competitor’ Sticker
          • Get 250 Kills or Assists: ‘WZ Ranked Play Season 05’ Loading Screen
          • Get 1000 Kills or Assists: ‘WZ Season 05 Ranked Veteran’ Camo
      • End of Season Division Rewards
        • At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season.
        • Rewards Update
          • Starting in Season 05, players will continue to earn Emblems associated with their highest attained Division. Those who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm. For Season 05, we’re kicking off this new reward rotation with Season Division Camos.
      • Seasonal Division Rewards
        • Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
        • The Season 05 rewards are as follows:
          • Top 250: ‘WZ Season 05 Top 250’ Animated Weapon Camo, Emblem, and Calling Card
            • Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
          • Iridescent: ‘WZ Season 05 Iridescent’ Weapon Camo, Emblem, and Calling Card
          • Crimson: ‘WZ Season 05 Crimson’ Weapon Camo and Emblem
          • Diamond: ‘WZ Season 05 Diamond’ Weapon Camo and Emblem
          • Platinum: ‘WZ Season 05 Platinum’ Weapon Camo and Emblem
          • Gold: ‘WZ Season 05 Gold’ Weapon Camo and Emblem
          • Silver: Emblem
          • Bronze: Emblem
      • Ranked Play First Place: The Player who finishes Season 05 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

BUG FIXES

  • Fixed an issue causing the amount of Ammunition picked up to display incorrectly.
  • Fixed an issue causing the Most Wanted contract UI widget to remain active after the target was eliminated.
  • Fixed an issue allowing the Most Wanted target’s team to receive the reward if the contract was completed.
  • Fixed an issue preventing some Players from using the Deployable Buy Station.
  • Fixed an issue preventing Players from leaving the match during Exfil after finishing in 2nd place.
  • Fixed an issue causing the Mortar Strike icon to appear on the Tac Map incorrectly.
  • Fixed an issue allowing Players to capture a UAV Tower while inside a vehicle.
  • Fixed an issue showing incorrect Vehicle icons on the killfeed.

DMZ

GAMEPLAY

New Missions

  • Shadow Company Faction Mission tiers 3, 4, and 5 are now available.

Adjustments

Although it was mentioned in the Season 05 Reloaded Announcement Blog, the Host Leave Party feature will not be introduced in Season 05 Reloaded.

  • Increased drop rates for chemical items in Koschei Complex and Building 21
  • Adjusted the UI when revealing safes to better indicate the location
  • Grab a Secure Backpack and explore the ruins of Zaya Observatory if you dare… a new Barter item is available at the closest Buy Station

BUG FIXES

  • Missions that require Players to acquire a weapon or extract a specific weapon will now count progress when you acquire or extract a Blueprint (i.e. “Disarming Presence”)
  • Fixed an exploit with the Gas Mask that would allow durability to be reset
  • Fixed an issue where a Player couldn’t Plea for Help as a solo after being interrogated
  • Fixed an exploit that allow weapon duplication with Dead Drops
  • Fixed an issue where the “Quid Pro Quo” mission was not working when the Vondel Castle was not an Active Combat Zone
  • Fixed a number of issues with upgrades not correctly unlocking the later upgrades in their FOB progression
  • Fixed a number of issues in mission descriptions
  • Fixed a number of issues with some vehicle turrets not counting for missions that require killing from a vehicle
  • Fixed a number of issues with missions requiring Players to extract with a full Backpack not working if the Player equips a Scavenger Backpack
  • Fixed an issue where the “Ready to Rock” mission was not correctly tracking 3-plate carrier variants
  • Fixed an issue where Players could enter vehicles while planting or defusing charges at a supply site
  • Fixed a number of issues where caches for the Secure Supplies contract could end up in strongholds
  • Fixed an issue where the objective icon would disappear when a new Player assimilates into your team during Secure Intel contracts
  • Fixed a number of issues with missions that require the Player to kill enemies in radiation not correctly racking in Koschei Complex radiation
  • Fixed an issue where Self-Revive kits could persist after death
  • Fixed several issues preventing certain daily Urgent Missions from progressing
  • Fixed an issue where taking a Self-Revive from a Self-Revive Box wasn’t counting towards mission progress
  • Fixed an issue where certain notes with monetary value wouldn’t be unlocked when extracted
  • Fixed an issue where Players who were not solo were incorrectly being given a Self-Revive from the solo Self-Revive Box
  • Fixed an issue where sometimes upgrade progress wasn’t shown until the game is reset
  • Fixed an issue where killing friendly Shadow Company members counted as killing an enemy
  • Fixed an issue where cash values were being modified incorrectly after a Plea for Help revive
  • Fixed an issue where the “Extract Weapons Case” Urgent Mission was not always counting correctly
  • Fixed an issue where the revive camera behaved inconsistently in water
  • Fixed a number of issues that could result from being revived by your team as you swapped teams
  • Fixed an issue causing missing drill sounds in Building 21

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